![]() ![]() This software is licensed under the GNU Lesser General Public License version 3. If there should be any issues with this behavior, it can be disabled with the config option 1.34_enableKeybindOverlap. Therefore, NTM will run its own key handling code which allows conflicting keybinds to work. Often times keybinds are only applicable in certain scenarios, and a commonly found degree of overlap is within reason. Which one this is is usually arbitrary, and there is no reason to have such limitation. Even though multiple binds can be assigned the same key, all but one will show up as "conflicting" and only the non-conflicting one will work. Keybind overlapĪn often annoying aspect of modded Minecraft is its keybinds. In the event that re-registering causes issues, or another mod already does this better already, this behavior can be disabled with the config option 1.33_enableStatReRegistering. Forge does little to fix this, and since NTM has to keep track of certain things (such as the use of an acidizer for spawning Mask Man) it will run its own code which re-registers all stats for all modded items. By default, Minecraft can only handle vanilla items, modded items would not show up in the stats window. Stat re-registeringĪn often overlooked aspect of Minecraft is its stats, the game keeps track of how many of an item were crafted, placed, broken, etc. The world provider can be disabled with the config option 1.32_enableImpactWorldProvider. ![]() In order for the Tom impact effects to work, NTM employs such a world provider, although this is known to cause issues with Hardcore Darkness. Custom world providerĪ world provider is a piece of code that minecraft can load to determine certain aspects of how the world should be handled, like light levels, sky color, day/night cycle, etc. In the event that NTM's skybox were to cause trouble, it can be disabled with the config option 1.31_enableSkyboxes. This chainloader will detect if a different skybox is loaded, save a reference to that skybox and then use NTM's skybox, which when used will also make sure to run the previous modded skybox renderer. Minecraft can only have a single skybox renderer loaded, so setting the skybox to the NTM custom one would break compatibility with other mods' skyboxes. NTM adds a few small things to the skybox using a custom skybox renderer. These behaviors have the potential of not playing well with other mods, and while no such cases are currently known, here's a list of them. NTM has certain behaviors intended to fix vanilla code or to increase compatibility in certain cases where it otherwise would not be possible. Click Add Standard VM in the JRE home, navigate to the directory where the JDK is installed, then click finish and select it.In Eclipse, now enter Windows>Preferences>Java>Installed JREs.Enter JAVA_HOME under Variable Name and enter the path to your JDK 8 under Variable Value (e.g., C:\Program-Files\Java\jdk1.8.0_102).Search for Environment Variables and click Edit the System Environment Variables.On Windows, you may need to set your JAVA_HOME.Afterwards, enter Execution Environment, select JavaSE-1.8, and select the jre listed as a.Select the Java 8 JDK (e.g., java-8-openjdk). Click search to navigate to /usr/lib/jvm and open it.On Linux, enter Windows>Preferences>Java>Installed JREs.If necessary, make sure that Eclipse is using the JDK8.Switch to the eclipse folder inside your directory as a workspace.Enter the directory where you would like the sources to be (advanced users can use any directory).Press Windows Button, type "Git Bash" and press ENTER.If you don't have git installed, download&install it from here.Linux users should know what to do by looking at the same guide. Please note that these installation instructions are assuming you're running Microsoft Windows operating system. Tired of waiting until the next version comes out? Here is a tutorial on how to compile the very newest version yourself: Make sure to review all changelogs when updating! Building from source Simply navigate to "Releases" on the right side of the page, download links for the compiled JAR as well as the corresponding source code are under the "Assets" category below the changelog. This is for 1.7.10! For 1.12, check out these projects:įor 1.18, try Martin's remake: Downloading pre-compiled versions from GitHub HBM's Nuclear Tech Mod for Minecraft 1.7.10
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |